WebVR Room Project
A scaffolded WebVR project to introduce students with WebVR programing
Developed by Sa Liu and Charles Palmer for Interactive Meida Program
@ Harrisburg University of Science and Technology
The project builds a single WebVR App that is developed in independent phases. First, students work with objects and positions in the scene. Second, students work with the color, lights and interactivity. Finally, students need to creat an WebVR room to integrate all the above elements and view it on their smart phone, mobile devices, and laptop using a web broswer–Firefox is recommended. Example code is provided for the instructors.
Students don’t need to write all the code for developing the WebVR App, but students need to learn how to work with a web based tool called Glitch. The instructor can decide which part the students need to work on. For students who are intimidated by pogramming, this project allows them to explore, build, and share a WebVR App easily.
You can use this assignments in the introductory course for undergraduate freshmen students.
We distribute the project Glitch link to students, which allows them to work on their own. We also use this project regularly in large courses, so students can collaborate on the project if they want. We also used it at workshop for other students who are not in Interactive Media program. We recommend that you assign this project as an instructional component of your course, rather than an assessment. Give students points for completing the assignment correctly, but expect that most students will receive all the points.
|Summary||Students develop a WebVR App using using A-Frame and Glitch.|
|Audience||Appropriate for students (e.g. undergraduate freshman, high school students, etc.) who are new to programing.|
|Variants||Here a list of possible assignments you can ask student to expand on based on this project.